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4 Benefits of Gaming for K–12 Students

Thursday, 17 January, 2019 - 12:17 pm

Mounting research shows there may be benefits to playing video games.

When including video games and esports in the classroom as part of curriculum, administrators are seeing an increase in teamwork and engagement from participating students. 

Below are 4 examples of benefits that can be learned from gameplay.

  1. BETTER SPATIAL ATTENTION: One study found that playing action video games improves the ability to locate a target stimulus among distractions — a test that predicts driving ability. A meta-analysis of 111 video game–related studies recently published in the Psychological Bulletin found 10 to 30 hours of gameplay can help students improve their spatial cognition and multitasking. The report’s primary author, Benoit Bediou, points out that different games come with different benefits. While a puzzle game might help more with spatial awareness, a fast-paced action game could be more beneficial for quick decision-making.

  2. ENHANCED PROBLEM-SOLVING: When adolescents reported playing strategic video games in one long-term study, they tended to improve both their problem-solving abilities and their school grades the following year. Game developer and researcher Jane McGonigal says that because gamers spend a majority of their time failing (about 80 percent, she says), they are encouraged to develop alternative thinking strategies, which are applicable to real-world situations.

  3. PRACTICE, PATIENCE AND PERSEVERANCE: The Association for Middle Level Education points out that video games often require kids to perfect their strategies and methods of attack through repetitious trial and error. “Delays of gratification have been correlated to better study behaviors and decreased drug usage,” the association notes.

  4. INCREASED PHYSICAL ACTIVITY: A Harvard study showed — somewhat counterintuitively — that kids who played sports video games were frequently motivated to take up athletics in real life. And some games, such as Pokémon GO, require participants to move around in the real world.

Click here to read the full article online at EdTech Magazine. 

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